Pengaruh Model Pembelajaran Kooperatif Type Team Games Tournament Terhadap Hasil Belajar pada Mata Pelajaran IPA di Kelas IV SDIT Ummu Hafidzah Sibiru-Biru
Main Article Content
Abstract
This study aims to determine the influence of domino card learning media on students' learning outcomes in the material on the structure and function of plants for fourth-grade students at SD Negeri 101928 Rantau Panjang. Additionally, it seeks to compare the learning outcomes between students in an experimental class and a control class at SD Negeri 101961 Timbang Deli. This research employs a quasi-experimental quantitative approach, utilizing pretest and posttest assessments. Two classes, each consisting of 20 students, were involved: one as the experimental group, which used domino card learning media, and the other as the control group, which did not. The results show that the experimental group achieved higher scores, with an average of 92, compared to the control group, which averaged 88. These findings indicate a significant impact of domino card learning media on improving students' science learning outcomes.
Downloads
Article Details
This work is licensed under a Creative Commons Attribution 4.0 International License.
References
Arikunto, S. (2006). Prosedur penelitian: Suatu pendekatan praktik. Jakarta: Rineka Cipta.
Bakar, R. A. (2012). Pendidikan suatu pengantar. Bandung: Cipta Pustaka Media Perintis.
Creswell, J. W. (2014). Research design: Qualitative, quantitative, and mixed methods approaches (4th ed.). Thousand Oaks, CA: SAGE Publications.
Fajar, M. A., Rahmawati, E., & Susilo, A. (2020). The effectiveness of interactive media in enhancing students' understanding of complex concepts. Journal of Educational Technology, 8(2), 112–125. https://doi.org/10.26740/jet.v8n2.2020
Ismail, A. (2018). Inovasi pembelajaran di sekolah dasar. Yogyakarta: Pustaka Belajar.
Prasetya, D., & Nurhadi, S. (2020). Pengaruh media pembelajaran interaktif terhadap motivasi dan hasil belajar siswa. Jurnal Pendidikan dan Pembelajaran, 12(3), 225–234. https://doi.org/10.25273/jpp.v12i3.2020
Putra, R., & Arsyad, A. (2021). Pengembangan kompetensi guru dalam penggunaan media pembelajaran interaktif. Jurnal Teknologi Pendidikan, 14(1), 34–44. https://doi.org/10.26877/jtp.v14i1.2021
Rahmawati, L., & Susilo, A. (2021). Media pembelajaran interaktif sebagai sarana meningkatkan motivasi belajar siswa di sekolah dasar. Jurnal Pendidikan Dasar, 12(1), 55–68. https://doi.org/10.20414/jpd.v12i1.2021
Sari, N. (2019). Pengembangan kurikulum kontekstual di sekolah dasar. Jurnal Pendidikan Dasar, 8(2), 145–154. https://doi.org/10.15294/jpd.v8i2.2019
Setiawan, D. (2020). Penggunaan media berbasis teknologi untuk pengembangan keterampilan kolaborasi siswa. Jurnal Inovasi Pendidikan, 7(3), 90–101. https://doi.org/10.17977/jip.v7i3.2020
Sutrisno, E. (2019). Kendala implementasi media pembelajaran berbasis permainan dalam meningkatkan kualitas pembelajaran. Jurnal Teknologi Pendidikan, 10(1), 55–62. https://doi.org/10.1234/jtp.v10i1.2019
Wahyuni, R. (2020). Kendala dan solusi penggunaan media pembelajaran interaktif di sekolah dasar. Jurnal Inovasi Pendidikan, 11(1), 65–72. https://doi.org/10.26877/jip.v11i1.2020